Minecraft liquid nuclear reactor diagram.

Recycling 
I’m also tired of steam generators; I couldn’t set them up, either one doesn’t heat up and the water leaves, or the reactor starts to overheat, and the coolant disappears a little at a time.

As a result, I spat and stuck Stirling engines with them, all with more than 500 energy per tick, only the coolant still slowly evaporates.

You'll be building on the server for the rest of your life.
Tell me how you calculate these reactors, with some program or what? Not

I even found a description of heat dissipation in the reactor and its components.

who can tell me the servers with this mod (this version)
update to ic2 2.2.652 there kinetic generators were added (something like this I

Got it in the changelog)
Hmmm. Thank you. But for me the schemes are too sophisticated. It’s easier to install a greg or

Use traditional schemes. This is the best for hardcore people.

Dmitry Parfenov
During operation of the reactor, steam is constantly emitted from the steam generator and from
fluid regulators gradually drain water. Eventually the water runs out
steam generator and it burns out. Everything seems to be assembled correctly. In what way can

be a reason?
for some reason one of the steam generators constantly explodes, I double-checked everything

several times, configured correctly. I'm already tired of restoring =C
IMHO: The industrial reactor is dead. Everywhere they install Hybrid solar and not
steaming.

It's like being perverted in a single.
Hello Hunter, great build, everything works adequately. But here

The question remains, why are there no heat sinks in the upper capacitors?

So many resources and labor for just 760 EU/t!

Vitalik Lutsenko

yes that's cool, can I have your skype

Alexander Mamontov (MrShift)
Damn it, how do you set up these damn steam generators? A little less/more
pressure or something else, immediately releases steam (explodes) what’s the name

tune?
Ah, I'm not that advanced in this mod yet, but please tell me the name

buildings (if possible and how to do it) at 6:35 from glass and an iron block

Dimka Burunduk
small clarification. built the same thing for “more stable”
work, I had to pour in not 32 refrigerant flasks... but 40. take in
attention! and also on one side of the second (last in the chain)
the kinetic steam generator does not work / and therefore the condenser, and
Distillant is consumed on this side... what should I do... (although... I
.... distillate recovery works too poorly... it’s impossible
increase so as not to fill in so much distillate?

buildings (if possible and how to do it) at 6:35 from glass and an iron block

and in general, tell us more about the segment from the Steam Generator to
capacitor. kind of a course for dummies. because I haven’t been playing mine for long yet
I got into all the tricks. ...for example, here is the quantity of refrigerant, 16 flasks each
Why are you pouring? Although I read the comments below, it didn’t reach me
...

buildings (if possible and how to do it) at 6:35 from glass and an iron block

Arrr... on the second day of using this scheme I’m already tearing out the hair on my head
...
so unstable.. the reactor chambers inside are almost immediately burning...
one of the steam generators consumes distillate 4 times faster... just wow
configure it so that it runs through the cycle and does not explode
it turns out... that's why people make hybrids and spit at nuclear scientists!
)

antonpoganui Poganui

4.44 on the right there is something similar to a tank where the liquid is stored, what is it?

Bloody lair Bloody_MAN"a

Do I need to supply new coolant to the reactor? Or is the refrigerant cycled?
and endless????

Timur Sharapov

To do this you have to be a crazy masochist!

It’s not clear why to complicate everything so much, if the good old nuclear reactor runs on MOX fuel
works safely and produces about 1300Eu/t in dry matter?
True, it also needs to be warmed up, but that’s a matter of technique.
But without all these steam generators and other crap.

Mark Meshchanovich

Doesn't work in 2.2.676

Mark Meshchanovich

Should liquid ejectors be installed in all pumps?

Oleg Soltanov

According to the diagram there is a question,
It took a very long time to build and configure everything, look for errors, but in the end it didn’t work.
found
the point is, 2 capacitors produce a small amount of distilled
water, eventually all of it either evaporates or disappears. After some time in
There is no water left in the steam generator, which leads to overheating and explosion.
only the steam generator itself, but also the system as a whole (of course this is not
admitted, but the steam generator disappeared and exploded) as a result the whole system becomes
not stable and overheats.
What is strange is that other steam generators work very
good, but the one on the side of the Stirling generator and the upper one works poorly
on one of the dual systems. Is there a solution to this problem?
P.S. The bad job is that the steam fill strip is very
It’s going slowly, however, there are heating pipes everywhere, and all parameters are met
and tested many times.

Steelion Hardwell

I did everything correctly and found errors in myself, corrected it in a couple of minutes
after heating it exploded. energy given 256 Eu\t

Channel by Anime and Games

There is also a question: is it possible to use pipes instead of fluid regulators?
for example from a build?

Denis Nikanorov

Well I do not know. normal scheme. started on the second try. I messed up myself
:) I forgot to install ejectors and heat sinks in two heat exchangers. V
In this mode, the coolant of the reactor was distilled into a superheated one, but it worked somewhere at
75-85% of full power. I fixed everything, it’s been plowing for the 5th cycle without any problems :)

Ruban Gennady

Can you tell me where to find the “mathematics” of this process?

It seems like I’m building everything according to the instructions, I checked everything 10 times, but it just doesn’t work
hot refrigerant is being shipped to the upper heat exchangers, maybe there is something wrong with them
do you need to do something special?

Alexander Shkondin

I am very grateful to the author. I actually use my scheme and a little
converted reactor, the initial knowledge gained in this video helped. U
my output is 850 eu/t average, 950 maximum, at the reactor output 1216Hu/s.
As fuel I use 1 quadruple rod and 4 simple ones.
ion reflector (rods cross, quadruple in the middle, corners
reflectors), after the first cycle I put the used ones in place of the reflectors
rods. And in the place where the author has a Stirling generator without a regulator
fluids, I have another steam turbine assembly.

In this article I will try to tell the basic principles of operation of most known nuclear reactors and show how to assemble them.
I will divide the article into 3 sections: nuclear reactor, moxa nuclear reactor, liquid nuclear reactor. In the future, it is quite possible that I will add/change something. Also, please write only on the topic: for example, points that were forgotten by me or, for example, useful reactor circuits that provide high efficiency, simply a large output, or involve automation.

Regarding the missing crafts, I recommend using the Russian wiki or the game NEI. Also, before working with reactors, I would like to draw your attention

the fact that it is necessary to install the reactor entirely in 1 chunk (16x16, the grid can be displayed by pressing F9). Otherwise, correct operation is not guaranteed, because sometimes time flows differently in different chunks! This is especially true for a liquid reactor that has many mechanisms in its design. And one more thing: installing more than 3 reactors in 1 chunk can lead to disastrous consequences, namely lags on the server. And the more reactors, the more lags. Distribute them evenly over the area! Message to players playing on our project: when the administration has more than 3 reactors on 1 chunk all unnecessary ones will be demolished, because think not only about yourself but also about the other players on the server. Nobody likes lags.

1. Nuclear reactor.

At their core, all reactors are energy generators, but at the same time, these are multi-block structures that are quite difficult for the player. The reactor begins to operate only after a redstone signal is sent to it.

Fuel.
The simplest type of nuclear reactor runs on uranium. Attention: Before working with uranium, take care of safety. Uranium is radioactive, and poisons the player with a permanent poisoning that will remain until the end of the action or death. It is necessary to create a chemical protection kit (yes yes) made of rubber, it will protect you from unpleasant effects.
The uranium ore that you find must be crushed, washed (optional), and thrown into a thermal centrifuge. As a result, we get 2 types of uranium: 235 and 238. By combining them on a workbench in a ratio of 3 to 6, we get uranium fuel that must be rolled into fuel rods in a conservator. You are free to use the resulting rods in reactors as you please: in their original form, in the form of double or quadruple rods. Any uranium rods work for ~330 minutes, which is about five and a half hours. After their depletion, the rods turn into depleted rods that need to be charged into a centrifuge (nothing else can be done with them). At the output you will get almost all 238 uranium (4 out of 6 per rod). 235 the uranium will turn into plutonium. And if you can use the first one for the second round simply by adding 235, then don’t throw away the second one, plutonium will be useful to you in the future.

Work area and diagrams.
The reactor itself is a block (nuclear reactor) with an internal capacity and it is advisable to increase it to create more efficient circuits. At maximum magnification, the reactor will be surrounded on 6 sides (all) by reactor chambers. If you have the resources, I recommend using it in this form.
Finished reactor:

The reactor will output energy immediately in eu/t, which means that you can simply attach a wire to it and power it with what you need.
Although the reactor rods produce electricity, they also generate heat, which, if not dissipated, can lead to an explosion of the machine itself and all its components. Accordingly, in addition to fuel, you need to take care of cooling the work area. Attention: on the server, the nuclear reactor does not have passive cooling, either from the compartments themselves (as written on Wikia) or from water/ice; on the other hand, it also does not heat up from the lava. That is, heating/cooling of the reactor core occurs exclusively through the interaction of the internal components of the circuit.

The scheme is- a set of elements consisting of reactor cooling mechanisms as well as the fuel itself. It determines how much energy the reactor will produce and whether it will overheat. The system can consist of rods, heat sinks, heat exchangers, reactor plates (the main and most commonly used), as well as cooling rods, capacitors, reflectors (rarely used components). I won’t describe their crafts and purpose, everyone look at the Wikia, it works the same way for us. Unless the capacitors burn out in literally 5 minutes. In the scheme, in addition to obtaining energy, it is necessary to completely extinguish the outgoing heat from the rods. If there is more heat than cooling, the reactor will explode (after a certain heating). If there is more cooling, then it will work until the rods are completely exhausted, in the long term forever.

I would divide circuits for a nuclear reactor into 2 types:
The most favorable in terms of efficiency per 1 uranium rod. Balance of uranium costs and energy output.
Example:

12 rods.
Efficiency 4.67
Output 280 eu/t.
Accordingly, we get 23.3 eu/t or 9,220,000 energy per cycle (approximately) from 1 uranium rod. (23.3*20(cycles per second)*60(seconds per minute)*330(duration of operation of the rods in minutes))

The most profitable in terms of energy output per reactor. We spend maximum uranium and get maximum energy.
Example:

28 rods.
Efficiency 3
Output 420 eu/t.
Here we already have 15 eu/t or 5,940,000 energy per cycle per 1 rod.

See for yourself which option is closer to you, but do not forget that the second option will give a greater yield of plutonium due to the larger number of rods per reactor.

Pros of a simple nuclear reactor:
+ Quite a good energy yield at the initial stage when using economical circuits, even without additional reactor chambers.
Example:

+ Relative ease of creation/use compared to other types of reactors.
+ Allows you to use uranium almost at the very beginning. All you need is a centrifuge.
+ In the future, one of the most powerful sources of energy in industrial fashion and on our server in particular.

Minuses:
- Still, it requires some equipment in terms of industrial machines as well as knowledge on their use.
- Produces a relatively small amount of energy (small circuits) or simply not very rational use of uranium (solid reactor).

2. Nuclear reactor using MOX fuel.

Differences.
By and large, it is very similar to a reactor powered by uranium, but with some differences:

As the name implies, it uses moxa rods, which are assembled from 3 large pieces of plutonium (will remain after depletion) and 6 238 uranium (238 uranium will burn into pieces of plutonium). 1 large piece of plutonium is 9 small ones, so to make 1 moxa rod you must first burn 27 uranium rods in the reactor. Based on this, we can conclude that creating moxa is a labor-intensive and time-consuming undertaking. However, I can assure you that the energy output from such a reactor will be many times higher than from a uranium reactor.
Here's an example:

In the second exactly the same scheme, instead of uranium, there is mox and the reactor is heated almost all the way. As a result, the yield is almost fivefold (240 and 1150-1190).
However, there is also a negative point: mox works not 330, but 165 minutes (2 hours 45 minutes).
Small comparison:
12 uranium rods.
Efficiency 4.
Output 240 eu/t.
20 per cycle or 7,920,000 eu per cycle for 1 rod.

12 moxa rods.
Efficiency 4.
Output 1180 eu/t.
98.3 per cycle or 19,463,000 eur per cycle per 1 rod. (duration less)

The main principle of cooling of a uranium reactor is supercooling, while that of a moxa reactor is maximum stabilization of heating by cooling.
Accordingly, when heating 560, your cooling should be 560, or a little less (slight heating is allowed, but more on that below).
The higher the heating percentage of the reactor core, the more energy the moxa rods produce without increasing heat production.

Pros:
+ Uses virtually unused fuel in a uranium reactor, namely 238 uranium.
+ When used correctly (circuit + heating), it is one of the best sources of energy in the game (relative to advanced solar panels from the Advanced Solar Panels mod). Only he can give out a charge of a thousand EU/tick for hours.

Minuses:
- Difficult to maintain (heating).
- It uses not the most economical (due to the need for automation to avoid heat loss) circuits.

2.5 External automatic cooling.

I’ll step back a little from the reactors themselves and tell you about the cooling available for them that we have on our server. Specifically about Nuclear Control.
For correct use of the control core, Red Logic is also required. This only applies to a contact sensor; this is not necessary for a remote sensor.
From this mod, as you might guess, we need contact and remote temperature sensors. For conventional uranium and moxa reactors, a contact reactor is sufficient. For liquid (due to design) a remote one is already required.

We install the contact as in the image. The location of the wires (freestanding red alloy wire and red alloy wire) does not matter. The temperature (green display) is adjusted individually. Don’t forget to move the button to the PP position (initially it is PP).

The contact sensor works like this:
Green display - it receives data on the temperature and it also means that it is within normal limits, it gives a redstone signal. Red - the reactor core has exceeded the temperature indicated in the sensor and it has stopped sending a redstone signal.
Remote is almost the same. The main difference, as its name suggests, is that it can provide data about the reactor from afar. He receives them using a kit with a remote sensor (ID 4495). It also eats energy by default (disabled for us). It also occupies the entire block.

3. Liquid nuclear reactor.

Now we come to the last type of reactor, namely liquid reactor. It is called that because it is already relatively close to real reactors (within the game, of course). The essence is this: the rods emit heat, the cooling components transfer this heat to the refrigerant, the refrigerant transfers this heat through liquid heat exchangers to stirling generators, the same convert thermal energy into electrical energy. (The option of using such a reactor is not the only one, but so far it is subjectively the simplest and most effective.)

Unlike the two previous types of reactors, the player is faced with the task not of maximizing the energy output from the uranium, but of balancing the heating and the ability of the circuit to remove heat. The energy output efficiency of a liquid reactor is based on the outgoing heat, but is limited by the maximum cooling of the reactor.

So far, the more or less simple (sometimes much more complicated and costly) technology of using such a reactor gives a 50% yield from heat (stirling). What is noteworthy is that the heat output itself is multiplied by 2.

Let's move on to the construction of the reactor itself.
Even among the multi-block structures of Minecraft, it is subjectively very large and highly customizable, but nevertheless.
The reactor itself occupies an area of ​​5x5, plus possibly installed heat exchanger + stirling units. Accordingly, the final size is 5x7. Don't forget about installing the entire reactor in one chunk. After which we prepare the site and lay out the 5x5 reactor vessels.

Then we install a conventional reactor with 6 reactor chambers inside in the very center of the cavity.

Don't forget to use the remote sensor kit on the reactor, we won't be able to reach it in the future. In the remaining empty slots of the shell we insert 12 reactor pumps + 1 reactor red signal conductor + 1 reactor hatch. It should look like this, for example:

After which we need to look into the reactor hatch, this is our contact with the insides of the reactor. If everything is done correctly, the interface will change to look like this:

We will deal with the circuit itself later, but for now we will continue installing external components. First, you need to insert a liquid ejector into each pump. Neither now nor in the future they do not require configuration and will work correctly in the “default” version. It’s better to check it twice, rather than take it all apart later. Next, install 1 liquid heat exchanger per pump so that the red square faces from

reactor. Then we fill the heat exchangers with 10 heat pipes and 1 liquid ejector.

Let's check everything again. Next, we place the Stirling generators on the heat exchangers so that their contact faces the heat exchangers. You can rotate them in the opposite direction from the side the key touches by holding Shift and clicking on the required side. It should end up looking like this:

It will give out 560x2=1120 eu/t at the expense of 12 stirlings, we output them in the form of 560 eu/t. Which is pretty good with 3 quad rods. The scheme is also convenient for automation, but more on that later.

Pros:
+ Produces about 210% of the energy relative to a standard uranium reactor with the same design.
+ Does not require constant monitoring (like, for example, mox with the need to maintain heating).
+ Supplements mox using 235 uranium. Allowing together to produce maximum energy from uranium fuel.

Minuses:
- Very expensive to build.
- Takes up quite a bit of space.
- Requires certain technical knowledge.

General recommendations and observations on liquid reactor:
- Do not use heat exchangers in reactor circuits. Due to the mechanics of a liquid reactor, they will accumulate the outgoing heat if overheating suddenly occurs, after which they will burn. For the same reason, cooling capsules and capacitors in it are simply useless, because they take away all the heat.
- Each stirling allows you to remove 100 units of heat, so having 11.2 hundred units of heat in circuit 11.2, we needed to install 12 stirlings. If your system produces, for example, 850 units, then only 9 of them will be enough. Keep in mind that a lack of stirlings will lead to heating of the system, because the excess heat will have nowhere to go!
- A rather outdated, but still usable program for calculating circuits for a uranium and liquid reactor, as well as some moxa, can be taken here

Keep in mind that if the energy does not leave the reactor, the stirling buffer will overflow and overheating will begin (the heat will have nowhere to go)

P.S.
I express my gratitude to the player MorfSD who helped in collecting information to create the article and simply participated in brainstorming and partly the reactor.

The development of the article continues...

Modified March 5, 2015 by AlexVBG

Shalom) Today we will touch on the most interesting topic of nuclear energy - my favorite nuclear reactors) I warn you right away - it is very difficult to create such a reactor due to the huge need for lead. However, it's worth it​

First, as always, some general information.
Principle of operation: Coolant is poured into the reactor, which, under the influence of operating rods, is heated and converted into hot coolant, which is removed from the working area of ​​the reactor by reactor pumps into liquid heat exchangers. In them it cools, turning into an ordinary refrigerant, and again enters the working area of ​​the reactor. All we have to do is throw uranium rods
To build a reactor we will need: the most ordinary nuclear reactor, 6 reactor chambers for it and 130 reactor vessels of various types. The following special blocks are required: 1 Reactor hatch for interaction with the reactor, 1 Reactor red signal conductor for starting/stopping the reactor. A regular lever will do, but I recommend using a temperature sensor. But it’s worth dwelling on reactor pumps in more detail...
Reactor pump , as mentioned above, pumps out the hot coolant from the reactor and introduces the already cooled coolant back into the working area. Since 1 reactor pump can cool no more than 100 HU/s, the calculation is made from the total amount of reactor heat generated, divided by 100, rounded up. I'll give an example in the screenshot.


Here is a circuit generating 1152 HU/s. Having carried out the calculation, we get: 1152/100 = 11.52. Round up. There are 12 reactor pumps. This is the minimum number required to cool this circuit. You can't do anything less - melt everything down to radioactive uranium.

Now let's start building the reactor itself...

I would like to immediately note that the chunk rule also applies to liquid reactors. It should be built entirely in 1 chunk along with all the elements of the cooling system.
The liquid reactor body is a 5x5x5 cube with a nuclear reactor in the center.

Spoiler: Sectional diagram of the construction of a nuclear reactor vessel.


Note: It is not necessary to use Reactor Blocks to build a reactor.
You can leave holes for special reactor blocks in advance.

Now we should enlighten you about ways to cool reactors and convert thermal energy into electrical energy.

Option 1. Stirling generators.

This type of conversion of heat into electricity is the simplest, cheapest, safest and most inefficient. It allows you to receive 50 eu/t for every 100 units hu/t.
It is beginner-friendly and I recommend it for beginners. All details and subtleties will be described in this guide.​

Option 2. Kinetic stirling generators.

This is, roughly speaking, a complicated way of obtaining energy. Ranks average in terms of safety, simplicity and effectiveness. Allows you to receive 50% more energy compared to the above. For the "proficient" guys.
You can learn all about this by clicking on the link below:

Option 3. Kinetic energetics IC2.
Installation of the cooling system.
Let's start with the pumps. They can be installed on any side of the reactor except the edge of the cube. It doesn’t matter whether it’s below, above or behind. I prefer the sides and back.

Spoiler: The correct area for the location of special reactor blocks.


According to the calculations of the scheme indicated above, 12 reactor pumps are required. We install them in this order on 3 sides of the reactor.


Next, we insert into each of them 1 Improvement “Liquid Ejector”, configured to “Automatic extraction from the first suitable side”.
On each reactor pump we install 1 Liquid Heat Exchanger with the "Shift" key held down and insert 10 coils and 1 Improvement "Liquid Ejector" into it, set to "Automatic extraction from the first suitable side". The heat exchangers should be facing towards you with the hole, as in the screenshot. We perform this operation on each side of the reactor.



Finally, we install the “Stirling Generator” on each of the liquid heat exchangers with the “Shift” key held down on the heat exchanger. Then we turn them with a key so that the hole faces the Liquid Heat Exchanger. We carry out this adventure similarly on each side.


Don't forget to add coolant to the nuclear reactor. We place 20-32 capsules in a special slot (This is quite enough).
But we forgot to install the Reactor hatch, the Reactor conductor of the red signal. We quickly finish everything, connect the Stirling Generators with wires and connect this to your common wire of the generated energy.
The end result should be something like this.

In this article I will try to tell the basic principles of operation of most known nuclear reactors and show how to assemble them.
I will divide the article into 3 sections: nuclear reactor, moxa nuclear reactor, liquid nuclear reactor. In the future, it is quite possible that I will add/change something. Also, please write only on the topic: for example, points that were forgotten by me or, for example, useful reactor circuits that provide high efficiency, simply a large output, or involve automation.

Regarding the missing crafts, I recommend using the Russian wiki or the game NEI. Also, before working with reactors, I would like to draw your attention

the fact that it is necessary to install the reactor entirely in 1 chunk (16x16, the grid can be displayed by pressing F9). Otherwise, correct operation is not guaranteed, because sometimes time flows differently in different chunks! This is especially true for a liquid reactor that has many mechanisms in its design. And one more thing: installing more than 3 reactors in 1 chunk can lead to disastrous consequences, namely lags on the server. And the more reactors, the more lags. Distribute them evenly over the area! Message to players playing on our project: when the administration has more than 3 reactors on 1 chunk all unnecessary ones will be demolished, because think not only about yourself but also about the other players on the server. Nobody likes lags.

1. Nuclear reactor.

At their core, all reactors are energy generators, but at the same time, these are multi-block structures that are quite difficult for the player. The reactor begins to operate only after a redstone signal is sent to it.

Fuel.
The simplest type of nuclear reactor runs on uranium. Attention: Before working with uranium, take care of safety. Uranium is radioactive, and poisons the player with a permanent poisoning that will remain until the end of the action or death. It is necessary to create a chemical protection kit (yes yes) made of rubber, it will protect you from unpleasant effects.
The uranium ore that you find must be crushed, washed (optional), and thrown into a thermal centrifuge. As a result, we get 2 types of uranium: 235 and 238. By combining them on a workbench in a ratio of 3 to 6, we get uranium fuel that must be rolled into fuel rods in a conservator. You are free to use the resulting rods in reactors as you please: in their original form, in the form of double or quadruple rods. Any uranium rods work for ~330 minutes, which is about five and a half hours. After their depletion, the rods turn into depleted rods that need to be charged into a centrifuge (nothing else can be done with them). At the output you will get almost all 238 uranium (4 out of 6 per rod). 235 the uranium will turn into plutonium. And if you can use the first one for the second round simply by adding 235, then don’t throw away the second one, plutonium will be useful to you in the future.

Work area and diagrams.
The reactor itself is a block (nuclear reactor) with an internal capacity and it is advisable to increase it to create more efficient circuits. At maximum magnification, the reactor will be surrounded on 6 sides (all) by reactor chambers. If you have the resources, I recommend using it in this form.
Finished reactor:

The reactor will output energy immediately in eu/t, which means that you can simply attach a wire to it and power it with what you need.
Although the reactor rods produce electricity, they also generate heat, which, if not dissipated, can lead to an explosion of the machine itself and all its components. Accordingly, in addition to fuel, you need to take care of cooling the work area. Attention: on the server, the nuclear reactor does not have passive cooling, either from the compartments themselves (as written on Wikia) or from water/ice; on the other hand, it also does not heat up from the lava. That is, heating/cooling of the reactor core occurs exclusively through the interaction of the internal components of the circuit.

The scheme is- a set of elements consisting of reactor cooling mechanisms as well as the fuel itself. It determines how much energy the reactor will produce and whether it will overheat. The system can consist of rods, heat sinks, heat exchangers, reactor plates (the main and most commonly used), as well as cooling rods, capacitors, reflectors (rarely used components). I won’t describe their crafts and purpose, everyone look at the Wikia, it works the same way for us. Unless the capacitors burn out in literally 5 minutes. In the scheme, in addition to obtaining energy, it is necessary to completely extinguish the outgoing heat from the rods. If there is more heat than cooling, the reactor will explode (after a certain heating). If there is more cooling, then it will work until the rods are completely exhausted, in the long term forever.

I would divide circuits for a nuclear reactor into 2 types:
The most favorable in terms of efficiency per 1 uranium rod. Balance of uranium costs and energy output.
Example:

12 rods.
Efficiency 4.67
Output 280 eu/t.
Accordingly, we get 23.3 eu/t or 9,220,000 energy per cycle (approximately) from 1 uranium rod. (23.3*20(cycles per second)*60(seconds per minute)*330(duration of operation of the rods in minutes))

The most profitable in terms of energy output per reactor. We spend maximum uranium and get maximum energy.
Example:

28 rods.
Efficiency 3
Output 420 eu/t.
Here we already have 15 eu/t or 5,940,000 energy per cycle per 1 rod.

See for yourself which option is closer to you, but do not forget that the second option will give a greater yield of plutonium due to the larger number of rods per reactor.

Pros of a simple nuclear reactor:
+ Quite a good energy yield at the initial stage when using economical circuits, even without additional reactor chambers.
Example:

+ Relative ease of creation/use compared to other types of reactors.
+ Allows you to use uranium almost at the very beginning. All you need is a centrifuge.
+ In the future, one of the most powerful sources of energy in industrial fashion and on our server in particular.

Minuses:
- Still, it requires some equipment in terms of industrial machines as well as knowledge on their use.
- Produces a relatively small amount of energy (small circuits) or simply not very rational use of uranium (solid reactor).

2. Nuclear reactor using MOX fuel.

Differences.
By and large, it is very similar to a reactor powered by uranium, but with some differences:

As the name implies, it uses moxa rods, which are assembled from 3 large pieces of plutonium (will remain after depletion) and 6 238 uranium (238 uranium will burn into pieces of plutonium). 1 large piece of plutonium is 9 small ones, so to make 1 moxa rod you must first burn 27 uranium rods in the reactor. Based on this, we can conclude that creating moxa is a labor-intensive and time-consuming undertaking. However, I can assure you that the energy output from such a reactor will be many times higher than from a uranium reactor.
Here's an example:

In the second exactly the same scheme, instead of uranium, there is mox and the reactor is heated almost all the way. As a result, the yield is almost fivefold (240 and 1150-1190).
However, there is also a negative point: mox works not 330, but 165 minutes (2 hours 45 minutes).
Small comparison:
12 uranium rods.
Efficiency 4.
Output 240 eu/t.
20 per cycle or 7,920,000 eu per cycle for 1 rod.

12 moxa rods.
Efficiency 4.
Output 1180 eu/t.
98.3 per cycle or 19,463,000 eur per cycle per 1 rod. (duration less)

The main principle of cooling of a uranium reactor is supercooling, while that of a moxa reactor is maximum stabilization of heating by cooling.
Accordingly, when heating 560, your cooling should be 560, or a little less (slight heating is allowed, but more on that below).
The higher the heating percentage of the reactor core, the more energy the moxa rods produce without increasing heat production.

Pros:
+ Uses virtually unused fuel in a uranium reactor, namely 238 uranium.
+ When used correctly (circuit + heating), it is one of the best sources of energy in the game (relative to advanced solar panels from the Advanced Solar Panels mod). Only he can give out a charge of a thousand EU/tick for hours.

Minuses:
- Difficult to maintain (heating).
- It uses not the most economical (due to the need for automation to avoid heat loss) circuits.

2.5 External automatic cooling.

I’ll step back a little from the reactors themselves and tell you about the cooling available for them that we have on our server. Specifically about Nuclear Control.
For correct use of the control core, Red Logic is also required. This only applies to a contact sensor; this is not necessary for a remote sensor.
From this mod, as you might guess, we need contact and remote temperature sensors. For conventional uranium and moxa reactors, a contact reactor is sufficient. For liquid (due to design) a remote one is already required.

We install the contact as in the image. The location of the wires (freestanding red alloy wire and red alloy wire) does not matter. The temperature (green display) is adjusted individually. Don’t forget to move the button to the PP position (initially it is PP).

The contact sensor works like this:
Green display - it receives data on the temperature and it also means that it is within normal limits, it gives a redstone signal. Red - the reactor core has exceeded the temperature indicated in the sensor and it has stopped sending a redstone signal.
Remote is almost the same. The main difference, as its name suggests, is that it can provide data about the reactor from afar. He receives them using a kit with a remote sensor (ID 4495). It also eats energy by default (disabled for us). It also occupies the entire block.

3. Liquid nuclear reactor.

Now we come to the last type of reactor, namely liquid reactor. It is called that because it is already relatively close to real reactors (within the game, of course). The essence is this: the rods emit heat, the cooling components transfer this heat to the refrigerant, the refrigerant transfers this heat through liquid heat exchangers to stirling generators, the same convert thermal energy into electrical energy. (The option of using such a reactor is not the only one, but so far it is subjectively the simplest and most effective.)

Unlike the two previous types of reactors, the player is faced with the task not of maximizing the energy output from the uranium, but of balancing the heating and the ability of the circuit to remove heat. The energy output efficiency of a liquid reactor is based on the outgoing heat, but is limited by the maximum cooling of the reactor.

So far, the more or less simple (sometimes much more complicated and costly) technology of using such a reactor gives a 50% yield from heat (stirling). What is noteworthy is that the heat output itself is multiplied by 2.

Let's move on to the construction of the reactor itself.
Even among the multi-block structures of Minecraft, it is subjectively very large and highly customizable, but nevertheless.
The reactor itself occupies an area of ​​5x5, plus possibly installed heat exchanger + stirling units. Accordingly, the final size is 5x7. Don't forget about installing the entire reactor in one chunk. After which we prepare the site and lay out the 5x5 reactor vessels.

Then we install a conventional reactor with 6 reactor chambers inside in the very center of the cavity.

Don't forget to use the remote sensor kit on the reactor, we won't be able to reach it in the future. In the remaining empty slots of the shell we insert 12 reactor pumps + 1 reactor red signal conductor + 1 reactor hatch. It should look like this, for example:

After which we need to look into the reactor hatch, this is our contact with the insides of the reactor. If everything is done correctly, the interface will change to look like this:

We will deal with the circuit itself later, but for now we will continue installing external components. First, you need to insert a liquid ejector into each pump. Neither now nor in the future they do not require configuration and will work correctly in the “default” version. It’s better to check it twice, rather than take it all apart later. Next, install 1 liquid heat exchanger per pump so that the red square faces from

reactor. Then we fill the heat exchangers with 10 heat pipes and 1 liquid ejector.

Let's check everything again. Next, we place the Stirling generators on the heat exchangers so that their contact faces the heat exchangers. You can rotate them in the opposite direction from the side the key touches by holding Shift and clicking on the required side. It should end up looking like this:

It will give out 560x2=1120 eu/t at the expense of 12 stirlings, we output them in the form of 560 eu/t. Which is pretty good with 3 quad rods. The scheme is also convenient for automation, but more on that later.

Pros:
+ Produces about 210% of the energy relative to a standard uranium reactor with the same design.
+ Does not require constant monitoring (like, for example, mox with the need to maintain heating).
+ Supplements mox using 235 uranium. Allowing together to produce maximum energy from uranium fuel.

Minuses:
- Very expensive to build.
- Takes up quite a bit of space.
- Requires certain technical knowledge.

General recommendations and observations on liquid reactor:
- Do not use heat exchangers in reactor circuits. Due to the mechanics of a liquid reactor, they will accumulate the outgoing heat if overheating suddenly occurs, after which they will burn. For the same reason, cooling capsules and capacitors in it are simply useless, because they take away all the heat.
- Each stirling allows you to remove 100 units of heat, so having 11.2 hundred units of heat in circuit 11.2, we needed to install 12 stirlings. If your system produces, for example, 850 units, then only 9 of them will be enough. Keep in mind that a lack of stirlings will lead to heating of the system, because the excess heat will have nowhere to go!
- A rather outdated, but still usable program for calculating circuits for a uranium and liquid reactor, as well as some moxa, can be taken here

Keep in mind that if the energy does not leave the reactor, the stirling buffer will overflow and overheating will begin (the heat will have nowhere to go)

P.S.
I express my gratitude to the player MorfSD who helped in collecting information to create the article and simply participated in brainstorming and partly the reactor.

The development of the article continues...

Modified March 5, 2015 by AlexVBG