How to play warhammer 40000 on LAN. Epic game for you, in the name of the Emperor! For the Emperor

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Description:
The second separate addition to the beloved game Warhammer 40,000. The action will take place a couple of years after the events of the last part. It would seem that the tyranids destroyed forever have revived and now they go to renew their possessions, and the defeated orcs have been replaced by the Flibusters of Captain Bloodflag. Players are offered to go through several single-player campaigns for each of the factions, which has its own interesting story. For the first time in history, players will take control of the tyranid hordes and capture all enemies, then turn them into food for the Great Devourer. This addition is the largest in which you will expect the newest combat units that will bring chaos to this world. But what could be more interesting than a single mode? Of course, the multiplayer, which is done just fine. Together with a friend, take control of the hordes of warriors and conquer all the lands that your eyes fall on.

How to play online with TUNNGLE in Warhammer 40,000: Dawn of War II - Retribution:

1)Download the game Warhammer 40000 version 3.19.1.6123:

2) Download the TUNNGLE program:
Download tungle
after downloading, perform registration and other trifles. Login to TUNNGLE and click on the link below:
Enter Warhammer 40000: Dawn of War II - Retribution room
3) Using the shortcut "DOW2.exe" run the game (located in the root of the game)
4) Go directly to the connection itself.

To create a server you need:

Go to Multiplayer - Custom Game - Local Area - Host - Enter the necessary data - Choose your hero - On the left you can change the settings of the created server - Wait for other players and when the players connect, click on START (everyone should have "DONE")

To connect to servers:

Multiplayer - Custom Game - Local Area - Search for the server you need and connect - Choose a hero - Click "DONE" and wait for the readiness of other players and the host that will launch the game
Gameplay:

This FAQ is about playing online, grid, etc. Ask questions in the appropriate topic, this topic will be Closed to avoid flooding.

1)How to play online with a license:

NNSooter:

You need to go to the Collective Game> Game Spy Server> And there press the button CREATE A NEW ACCOUNT. You indicate your e-mail, enter a nickname, come up with a password, enter it, confirm, press the accept button and that's it! The connection to the spam will start, it will check if you have the latest version, if you do not have one, it will automatically update. (I didn't even think of that the first time :))

2) How to play online with a pirate:

Thank God that good people figured out how to play on the Internet with a pirate (because pirate keys are not suitable for playing on the Internet, but you can also buy the keys and you will have a normal license)*.

Maximula(on how to change the CD-Key):

Change cd-key or just look at it
you can like this:
Start->Run->
enter regedit
We see the registry editor, open the THQ directory, and in it is the actual file with the inscription cd-key.
Select it, Edit, and actually change it =)

*So... for those who don't want to spend money on keys, craftsmen have invented a program Hamachi which can be downloaded
A brief description of the program's action: this program creates its own network, it can unite up to 14 people in one "room". Equipped with the ability to send messages to players located in Hamachi to negotiate a game. You can play with it both with a pirate and with a license (of course everyone plays with pirates there) *.

Then click in Hamachi Enter an existing network and type ---- Network name: Warhammer 40k Network -- Network password: qwerty ---- Since Hamachi has a limit of 14 people ... There is also Warhammer 40k Network 2 and Warhammer 40k Network 3 with the same password: qwerty . Then agree with the people who are sitting in Hamachi about the game and go to the game in Lan game, create or connect to an existing game.

Connect via hamachi to networks: Warhammer 40k Network, Warhammer 40k Network 2, Warhammer 40k Network 3, Warhammer Network, Warhammer Network 2, Warhammer Network 3 (all password qwerty)!

Goat Slayers:

Here is a list of channels - by wah in hamachi
name: inoco - password: inoco
name:RWC_room password: RWC
name:ihatewar pass:war

3) How to play via modem with a friend(Direct Connect - direct connection):

Nik Machine:

Modem game:
Very simply, I play all the games on the modem according to this instruction:
Haven't tested, but should work.
For XP Professional:

1. Create a connection for a computer that
will act as a server.

Open Control Panel and select " Network connections"
On the left in the Network tasks column, select - "Create a new connection" and click next.
In the appeared window "Types of network connection" select the item - "Set up a direct connection to another computer" (the lowest item) and click next.
In this window, check the item "Accept incoming connections" (it is the top one).
Click next and get into the "Devices for incoming "connections" window - there you should see the name of your modem and to the left of it a blank checkbox must be checked. In the same window there is a "Properties" button - it refers to the modem settings and connections, and if everything is in order, then nothing needs to be changed there (affects the stability of the connection).

Click next, we get to the window "Incoming connection to a virtual private network (VPN)" - select "Allow virtual private connections" and again further.
We get into a very important window !!! - "User Permissions"
Here is a list of all users registered on the computer.
Find yourself, check the box and press the "Properties" button - there on the "General" tab there will be your name, and below the password and confirmation fields (if your Windows login account is password protected, the fields will be filled with asterisks).

ATTENTION! Many WinXP services may not work if your login to Windows is not password protected - so set the login password and here on the tab the password should be the same !!!

On the "Server callback" tab, select - Deny callback and click OK.
Click next, we get into the "Network Programs" window - here, without which there will never be any connection.

The following programs must be present:
Internet Protocol(TCP/IP)
File and Printer Sharing for Microsoft Networks
Client for Microsoft Networks
QoS Packet Scheduler
and additionally install Network Monitor Driver
All of them must be ticked.

Next, select Internet Protocol (TCP/IP) and click "Properties" in the window that appears, check the box "Allow callers to access local network, and below "Specify TCP/IP addresses explicitly
C: 169.254.0.1 (you can also use 192.168.55.1* - author's note)
To: 169.254.0.2 (192.168.55.2*)
Total: 2
Check "Allow caller to enter their own IP address"
Click OK.

The "Incoming Connections" icon will now appear in the "Network Connections" folder
Click on it with the right mouse button and select "Properties" we get to the already familiar "General" tab.
Here:
Virtual private network - tick
When connected, display the icon ... - check the box
The name of your modem - check the box only if you agreed with your friend to establish a modem connection, otherwise if the computer is turned on and someone just calls you, the modem will intercept the call and a terrible sound will be heard on the phone (scandal with relatives is guaranteed) so let's play and unchecked the modem name!

Now when the connection is established (33.6Kbit/sek is the limit)
Your computer as a server will receive an IP address of 169.254.0.1 (192.168.55.1*), and a friend's computer will naturally receive an IP address of 169.254.0.2 (192.168.55.2*)

You must very accurately convey the spelling of your name in the account and password to your friend.

2. Creating a connection for a computer that
will join (client)

We create a new connection, select the item "Connect to the network at the workplace" - then select "Remote access connection" (top) - then give the name of the connection - then enter the phone number of a friend (which will be a server type) - then you're done.
In the window that appears, enter the name and password that your friend told you.
In the properties, you may additionally need to specify dialing rules - for example, pulse dialing ...
Click "Call"
Another minute and the computers are connected.

*Next, we go into the multiplayer, one presses "Internet: Server" and creates a game, the other presses "Guest of a direct game" and enters the IP address of another player. That's it, 2 players in the game.
As they say, Enjoy! * - approx. author

4) LAN game- there is nothing to explain here, this is if you play in a club or threw Lan-ku with each other. There is no need to enter IP. It's just that one creates, the other cuts and that's it.